Devlog #4: Alpha Build


PLAYER EXPERIENCE GOALS

Art
How does the frame the screen of the game? Is there anything that could be changed or reworked at a different angles?

The Player should get the sense of being in a semi first person view of the scene. As well as Seeing the sprite of the character  off to the side so they can see the characters reaction to what they are looking at.

Design 

How does the style chosen help to enhance the mystery and aspect of possible danger?

The Player should  feel that everything from actions taken, to visual and audio would have a slight edge to then to provoke that sense of uneasiness.

Game play

Does the player feel that the dialogue flow and choices help to better engage the thought process and development of the character? 

The player though interacting with dialogue and key characters develops a sense of concern for the main character and the loss of her friend.

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